Disk Reader | Nanite Tessellation | UE5

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Disk Reader | Nanite Tessellation | UE5

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Disk Reader | Nanite Tessellation | UE5

This animation was created in Unreal Engine 5 as an experiment to see just how far I could push Nanite tessellation. The scene uses very, very few polygons, with all the complex detail generated through Nanite displacement.

By applying 8K greeble textures from https://displacementx.pages.dev as height, roughness, and emissive maps, the environment is driven entirely by textures rather than geometry.

The music was also composed and produced by Oxygencube