This animation was created in Unreal Engine 5 as an experiment to see just how far I could push Nanite tessellation. The scene uses very, very few polygons, with all the complex detail generated through Nanite displacement.
By applying 8K greeble textures from https://displacementx.pages.dev as height, roughness, and emissive maps, the environment is driven entirely by textures rather than geometry.
The music was also composed and produced by Oxygencube